using WorldMapBase.Display;

namespace WorldMapBase.Tile
{
    public class MountainLODTileLayerListener  : LODTileLayerListener
    {
        public MountainLODTileLayerListener(int layerID, IDisplayCommandInterface displayCommandInterface) : 
            base(layerID, displayCommandInterface)
        {
            
        }


        public override void OnLODScaleUpdate(int lodLevel, float percent)
        {
            // 当高于LOD4时 隐藏所有山（不包含山脉）
        }
    }
}